# Audio credits and modifications Retain this file with distributed audio and show its attribution text in the game credits. No endorsement is implied. ## Ambient Bird Sounds isaiah658. CC0-1.0. Source: https://opengameart.org/content/ambient-bird-sounds License: https://creativecommons.org/publicdomain/zero/1.0/ Selection, mono downmix, resampling, DC removal, peak normalization, fades; continuous beds also seam crossfaded. Exact per-asset edits and derivative hashes in asset-manifest.json. Creator states camera microphone recording and Audacity cleanup. Species and locality not identified; separate unpitched excerpts serve fictional meadow/wind birds. ## Nature Sounds Pack Antoine Goumain (Antoinemax). CC-BY-4.0. Source: https://opengameart.org/content/nature-sounds-pack License: https://creativecommons.org/licenses/by/4.0/ Selection, mono downmix, resampling, DC removal, peak normalization, fades; continuous beds also seam crossfaded. Exact per-asset edits and derivative hashes in asset-manifest.json. Creator-authored nature/foley library; source page does not document each capture method. Preserve attribution and modification notice. StreamAndBirds files intentionally excluded. ## Dripping water loop Independent.nu; submitted by qubodup. CC0-1.0. Source: https://opengameart.org/content/dripping-water-loop License: https://creativecommons.org/publicdomain/zero/1.0/ Selection, mono downmix, resampling, DC removal, peak normalization, fades; continuous beds also seam crossfaded. Exact per-asset edits and derivative hashes in asset-manifest.json. Library droplet source; original capture process not established. Excerpts are energy-selected, not hearing-certified isolated impacts. ## Beach Ocean Waves / alkaibeach.aif jasinski; excerpts submitted by qubodup. CC0-1.0. Source: https://opengameart.org/content/beach-ocean-waves License: https://creativecommons.org/publicdomain/zero/1.0/ Selection, mono downmix, resampling, DC removal, peak normalization, fades; continuous beds also seam crossfaded. Exact per-asset edits and derivative hashes in asset-manifest.json. Primary creator confirms field recording at Alkai beach, Seattle, and CC0. Use public OGA excerpts. Primary source comments mention human voices in full recording; each excerpt needs listening contamination review. ## Sea and river wave sounds RandomMind. CC0-1.0. Source: https://opengameart.org/content/sea-and-river-wave-sounds License: https://creativecommons.org/publicdomain/zero/1.0/ Selection, mono downmix, resampling, DC removal, peak normalization, fades; continuous beds also seam crossfaded. Exact per-asset edits and derivative hashes in asset-manifest.json. Creator states Vistula river recording. Only first 1 MiB downloaded; 18-second excerpt used. Reuse for a distant fantasy fall is an approximation, not a waterfall recording claim. ## Park ambiences / park_ambience_wind Thimras. CC0-1.0. Source: https://opengameart.org/content/park-ambiences License: https://creativecommons.org/publicdomain/zero/1.0/ Selection, mono downmix, resampling, DC removal, peak normalization, fades; continuous beds also seam crossfaded. Exact per-asset edits and derivative hashes in asset-manifest.json. Creator states open-field wind recorded in Adelaide public park at 48kHz/24bit. Only first 5 MiB downloaded; 14-second excerpt retained. Background wildlife/people need listening review. ## Crickets Ambient Noise - loopable Ted Kerr (Wolfgang_). CC0-1.0. Source: https://opengameart.org/content/crickets-ambient-noise-loopable License: https://creativecommons.org/publicdomain/zero/1.0/ Selection, mono downmix, resampling, DC removal, peak normalization, fades; continuous beds also seam crossfaded. Exact per-asset edits and derivative hashes in asset-manifest.json. Creator labels night cricket ambience but does not document recording equipment. RESERVE ONLY: no current cricket instance or habitat emitter; not assigned to moths or dragonflies. ## Frogs #1 Joseph SARDIN / BigSoundBank. CC0-1.0. Source: https://bigsoundbank.com/frogs-1-s0997.html License: https://bigsoundbank.com/licenses.html Selection, mono downmix, resampling, DC removal, peak normalization, fades; continuous beds also seam crossfaded. Exact per-asset edits and derivative hashes in asset-manifest.json. Creator states real pond frogs at 2m recorded with Tascam DR-40, waterfall in background. Short ensemble excerpts are a prototype. Hearing gate must reject embedded unbound sounds and acquire isolated single frog material if needed. ## Fire Loop qubodup. CC-BY-3.0. Source: https://opengameart.org/content/fire-loop License: https://creativecommons.org/licenses/by/3.0/ Selection, mono downmix, resampling, DC removal, peak normalization, fades; continuous beds also seam crossfaded. Exact per-asset edits and derivative hashes in asset-manifest.json. OGA derived loop is CC-BY-3.0. Its original Fire Flame Burner primary page now lists CC0; keep the downloaded derivative’s CC-BY-3.0 conditions. Actual hot-air burner recorded on Zoom H2, not wood-fire crackles. ## Swishes Sound Pack artisticdude. CC0-1.0. Source: https://opengameart.org/content/swishes-sound-pack License: https://creativecommons.org/publicdomain/zero/1.0/ Selection, mono downmix, resampling, DC removal, peak normalization, fades; continuous beds also seam crossfaded. Exact per-asset edits and derivative hashes in asset-manifest.json. Creator explains camcorder recordings of wood sticks and a clothes hanger, edited in Logic Express. Fantasy wing-body foley only, not real animal wing recordings. ## Starlight original fantasy and material sketches Project-created procedural composition. Original project work; no third-party samples. Dragon, cloud-kun, phoenix, vermilion and tortoise designs are distinct additive/harmonic gestures with supplemental breath microtexture. These are not recordings of real animals, and hearing review remains open.